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Current Release: 7.2.7   
    
VREng    Virtual Reality Engine                                   
Build

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Languages

VREng is mainly written in C++ language, some modules are in C langage and a few other in Java and Python.

Configure

Before compiling VREng, check available features (--enable, --with) with ./configure --help The features --with-motif, --with-athena can be used to choose another GUI than Ubit (the default), but are not recommended.

If your OpenGL library is not visible through the standard paths, you can use the configure option: --with-GL-prefix=DIR where DIR must be an absolute path. Type 'configure --help' to see all available options.

To optimize the code you can add the --enable-optimize option.
If you have X11 headers buggy, you can use the --enable-permissive option if it supported by your gcc.
If your system doesn't support Posix Threads, use --disable-pthread.

Generally, to configure VREng with defaults, just type:

./configure For systems which support OpenGL natively like Solaris2.* use: ./configure --with-GL-prefix=/usr/openwin

Compile

Just you need to type: make or gmake

Testing

Just type: src/vreng/vreng If that works, then make install.

VREng (Virtual Reality Engine) - Web: vreng.enst.fr - ENST / Dpt. INFRES
Contact: Philippe Dax's Site (dax at enst dot fr)
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